Downloaded Combo Pack
by Mike G · in Torque Game Engine · 07/27/2009 (4:23 pm) · 11 replies
i have downloaded a combo pack for buildings and everything and when i am in the tge program and open the file to put the object into the game, i get a msg like invalid packet. it says i do not have correct version of torque or related art needed to connect to the server. i have no clue why but i am using tge 1_5_2. can anyone help me?
About the author
#2
07/27/2009 (6:34 pm)
like what exactly do u mean? i have my game in there so i go into game file and put in texture folder there? or somewhre else
#3
Look at the samples that ship with TGE. You can see where we placed our .dif files and textures.
07/27/2009 (6:52 pm)
@Justin - Have you tried any of the tutorials or read the docs on this yet? The subject is covered on where to place your files and how to load them in the game.Look at the samples that ship with TGE. You can see where we placed our .dif files and textures.
#4
07/27/2009 (6:54 pm)
i read the read me files. didnt help. i dont know what to do what mike said in the first reply to my post
#5
There are other folders inside that folder with dif objects and textures. So, open up the interiors folder,(for your game) make a new folder. Call it anything you want. Copy all of the aste packs difs and textures to that folder. Now, when you place them in your game they will work. The error is telling you it can't find the textures for your dif objects.
Hope that clears it up better for you.
07/27/2009 (7:12 pm)
Look in starter.fps/data/interiors/There are other folders inside that folder with dif objects and textures. So, open up the interiors folder,(for your game) make a new folder. Call it anything you want. Copy all of the aste packs difs and textures to that folder. Now, when you place them in your game they will work. The error is telling you it can't find the textures for your dif objects.
Hope that clears it up better for you.
#6
07/27/2009 (7:31 pm)
ok thanks. the wierd thing is they r all like in 1 file tho.
#7
07/27/2009 (7:35 pm)
mike should i drag or actually copy the whole dif files there?
#8
Also, the exporter Tim used didn't strip out the unused textures from the dif files, so make sure you copy the all of the textures to your new folder.
07/27/2009 (7:39 pm)
Copy. That way you still have the originals in their original folders.Also, the exporter Tim used didn't strip out the unused textures from the dif files, so make sure you copy the all of the textures to your new folder.
#9
07/27/2009 (7:44 pm)
is it ok if i put some dts files in there while highliting?
#10
07/27/2009 (7:59 pm)
so i did move all of the dif files in that packet and i still cannot use this packet in the game. still get invaled packet
#11
In "yourGame/data/interiors/" create a folder called "tim".
Copy everything from "example/demonstration/ineriors/" to your new folder. Now they will work.
dts files go in the shapes directory.
07/28/2009 (2:58 am)
Ok, let's start from scratch.In "yourGame/data/interiors/" create a folder called "tim".
Copy everything from "example/demonstration/ineriors/" to your new folder. Now they will work.
dts files go in the shapes directory.
Torque Owner Mike Rowley
Mike Rowley