Game Development Community

How to use DIF files in Torque X 3D [solved]

by Mathias Kahl · in Torque X 3D · 07/26/2009 (11:43 am) · 4 replies

Please ignore this post.

About the author

I'm a student of Computer Science (Freie Universität in Berlin, Germany). Currently I'm working on a multiplayer strategy/action game based on Torque X.


#1
07/30/2009 (2:41 pm)
Is this possible or did you solve this by converting to a 3D Model/DTS?

Brian
#2
07/30/2009 (3:52 pm)
It is not possible at this point, as far as I know. I found a relatively recent post from May or so, where this was stated. :-\

This means as a Torque X user you can't use Torque Constructor. :-(
However, it seems to be possible to load DTS models as static geometry.
So converting the DIF into a DTS model would be a work around. Do you know a tool that converts DIF directly into DTS?

My best guess here would be converting a "3D World Editor" scene into DirectX format and from DirectX to DTS, then importing it at static geometry.
#3
07/30/2009 (4:43 pm)
I've been looking around but can't seem to find it. At one point I found a piece of software that would take a .map file and create a blender model out of it, but it may be you can only go the other way. I'll have to research it some more.

Brian
#4
07/30/2009 (6:37 pm)
Use constructor to save as a LWO, I'm sure you can find a LWO to what ever converter, then into Max, or unless you use light-wave then you'd be all set but that how I do it anyway. Constuctor--->LWO--->Lightwave---->3DsMax, and sometimes back to constructor VIA the Max to Constructor tool in the resources place on this site.