Simulating human body movements
by Jun · in Torque Game Builder · 07/26/2009 (1:46 am) · 1 replies
I'm currently trying to use TGB 1.7 to simulate a real life human body movement.
I was wondering is it possible to do it without using box2d.
What I experience was if I use the Follow Mouse behavior to interact with the joints, only the object that I click onto will move whereas the other objects mounted to it will remain rigid. What I wanted to achieved is a ragdoll like movement where if I mouse dragged the hand, the elbow and shoulder will also move along.
I have came across a similar question I'm looking for but somehow the direction doesn't seem quite clear.
http://www.garagegames.com/community/forums/viewthread/95831
Any advise or suggestion will be much appreciated. :)
I was wondering is it possible to do it without using box2d.
What I experience was if I use the Follow Mouse behavior to interact with the joints, only the object that I click onto will move whereas the other objects mounted to it will remain rigid. What I wanted to achieved is a ragdoll like movement where if I mouse dragged the hand, the elbow and shoulder will also move along.
I have came across a similar question I'm looking for but somehow the direction doesn't seem quite clear.
http://www.garagegames.com/community/forums/viewthread/95831
Any advise or suggestion will be much appreciated. :)
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