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Simulating human body movements

by Jun · in Torque Game Builder · 07/26/2009 (1:46 am) · 1 replies

I'm currently trying to use TGB 1.7 to simulate a real life human body movement.

I was wondering is it possible to do it without using box2d.

What I experience was if I use the Follow Mouse behavior to interact with the joints, only the object that I click onto will move whereas the other objects mounted to it will remain rigid. What I wanted to achieved is a ragdoll like movement where if I mouse dragged the hand, the elbow and shoulder will also move along.

I have came across a similar question I'm looking for but somehow the direction doesn't seem quite clear.
http://www.garagegames.com/community/forums/viewthread/95831

Any advise or suggestion will be much appreciated. :)

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#1
07/29/2009 (7:08 am)
It's possible... Do some searching on 2d inverse kinematics and you can get the algorithms you need. However, since you're not showing as an engine owner, I'm assuming you are trying to do this in TorqueScript only - and that may not be practical considering the level of calculations involved.

Best of luck - check back in!

`Patrick