Building a Release copy
by Norv Brooks · in Torque Game Builder · 07/25/2009 (8:55 am) · 3 replies
I've finally got my game project (which has become a career rather than a project)to a point that I want to distribute a CD copy of a Alpha version demo. My problem is building a release copy that can be burned to a CD and work on another system. Finding documentation of the subject is like pulling hens teeth. Can anyone point me to documentation on the subject? Or is it so simple that you can answer my question in a couple of sentences?
Thanks,
Norv
Thanks,
Norv
#2
If you want to show off your game. I can help you show it off to iWin, Big Fish Games, and Real Games.
07/25/2009 (9:28 pm)
Hello,If you want to show off your game. I can help you show it off to iWin, Big Fish Games, and Real Games.
#3
Harrison - I'm not at the point of approaching those company, but I'll keep your email.
Norv
07/26/2009 (11:07 am)
Ronny - Thanks for the info. I'll explore the Build from the TGB's editor. Also, thanks for the info on InnoSetup & NSIS. I'll check those out later.Harrison - I'm not at the point of approaching those company, but I'll keep your email.
Norv
Torque 3D Owner Ronny Bangsund
Torque Cheerleaders
If on a Mac, you can merge them a little further and put the other files inside the app bundle.
Installers: I prefer InnoSetup on Windows, but NSIS is also free and good. DMG Canvas does the job on Mac.