Game Development Community

Building a Release copy

by Norv Brooks · in Torque Game Builder · 07/25/2009 (8:55 am) · 3 replies

I've finally got my game project (which has become a career rather than a project)to a point that I want to distribute a CD copy of a Alpha version demo. My problem is building a release copy that can be burned to a CD and work on another system. Finding documentation of the subject is like pulling hens teeth. Can anyone point me to documentation on the subject? Or is it so simple that you can answer my question in a couple of sentences?

Thanks,
Norv

#1
07/25/2009 (11:26 am)
Choosing Build from TGB's editor menus should make a distributable bunch of files. The binary itself and the two directories common/ and game/, along with a main.cs. The directories will contain only compiled scripts. There are some threads on fixing it so that other files (like levels) are also compiled.

If on a Mac, you can merge them a little further and put the other files inside the app bundle.

Installers: I prefer InnoSetup on Windows, but NSIS is also free and good. DMG Canvas does the job on Mac.
#2
07/25/2009 (9:28 pm)
Hello,

If you want to show off your game. I can help you show it off to iWin, Big Fish Games, and Real Games.
#3
07/26/2009 (11:07 am)
Ronny - Thanks for the info. I'll explore the Build from the TGB's editor. Also, thanks for the info on InnoSetup & NSIS. I'll check those out later.

Harrison - I'm not at the point of approaching those company, but I'll keep your email.

Norv