GDC 2003: Neverwinter Nights Client/Server Postmortem
by David Wyand · in Technical Issues · 03/13/2003 (2:03 pm) · 1 replies
Greetings!
GDC 2003: Neverwinter Nights Client/Server Postmortem: How I Learned To Stop Worrying And Love The Magic Missile
Above is a great article about what was required to build Neverwinter Nights. A terrific eye-opener for those hoping to also build such a game.
- LightWave Dave
GDC 2003: Neverwinter Nights Client/Server Postmortem: How I Learned To Stop Worrying And Love The Magic Missile
Above is a great article about what was required to build Neverwinter Nights. A terrific eye-opener for those hoping to also build such a game.
- LightWave Dave
About the author
A long time Associate of the GarageGames' community and author of the Torque 3D Game Development Cookbook. Buy it today from Packt Publishing!
Torque Owner J. Donavan Stanley