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GDC 2003: Neverwinter Nights Client/Server Postmortem

by David Wyand · in Technical Issues · 03/13/2003 (2:03 pm) · 1 replies

Greetings!

GDC 2003: Neverwinter Nights Client/Server Postmortem: How I Learned To Stop Worrying And Love The Magic Missile

Above is a great article about what was required to build Neverwinter Nights. A terrific eye-opener for those hoping to also build such a game.

- LightWave Dave

About the author

A long time Associate of the GarageGames' community and author of the Torque 3D Game Development Cookbook. Buy it today from Packt Publishing!