[ Beta4Bug ] Visible Mesh Collision Bug
by Enel · in Torque 3D Professional · 07/24/2009 (5:22 pm) · 3 replies
i made sketchup mesh model and use Visible Mesh type to collide cheak
but. it dosent correct work
most lately generated mesh it dosent Collsion work
but, current generated mesh works fine
and jump to each mesh Collsion bug..
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I would recommend either remodeling to minimize these (try to make the polys more square and wider) or adding some simpler collision meshes.
I look at the grey box structure and see 4 collision mesh cubes with 48 polys total rather than the 100 or so polys I'm seeing in your visible mesh. You could even remove the bottoms of the smaller 3 cubes and get down to 42 polys.
07/25/2009 (2:29 am)
The "Visible Mesh" collision type doesn't work very well against a lot of long, narrow polys (which I am seeing a lot of in your videos).I would recommend either remodeling to minimize these (try to make the polys more square and wider) or adding some simpler collision meshes.
I look at the grey box structure and see 4 collision mesh cubes with 48 polys total rather than the 100 or so polys I'm seeing in your visible mesh. You could even remove the bottoms of the smaller 3 cubes and get down to 42 polys.
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That should cause the game to render the collision interactions that are happening between the player and the shapes you've made.