Game Development Community

[ Beta4Bug ] Visible Mesh Collision Bug

by Enel · in Torque 3D Professional · 07/24/2009 (5:22 pm) · 3 replies



i made sketchup mesh model and use Visible Mesh type to collide cheak

but. it dosent correct work

most lately generated mesh it dosent Collsion work

but, current generated mesh works fine

and jump to each mesh Collsion bug..

#1
07/24/2009 (8:19 pm)
Gwang, this may be related to the problem I am seeing. It would be useful if you could make a video like this after typing the following in the console window.

$Player::renderCollision=true;

That should cause the game to render the collision interactions that are happening between the player and the shapes you've made.
#2
07/25/2009 (2:04 am)


amm.. some strange..

in the box mesh, dosent woking
#3
07/25/2009 (2:29 am)
The "Visible Mesh" collision type doesn't work very well against a lot of long, narrow polys (which I am seeing a lot of in your videos).

I would recommend either remodeling to minimize these (try to make the polys more square and wider) or adding some simpler collision meshes.

I look at the grey box structure and see 4 collision mesh cubes with 48 polys total rather than the 100 or so polys I'm seeing in your visible mesh. You could even remove the bottoms of the smaller 3 cubes and get down to 42 polys.