Game Development Community

Beta 4 Bugs: Decal Bugs

by Joshua Halls (Xerves) · in Torque 3D Professional · 07/24/2009 (2:21 pm) · 1 replies

2 things I noticed.

* They tend to get culled a bit too early if something is blocking about half of the view. This is really noticeable in 3rd person camera as well.
* If you have some geometry that is not flat and you get closer to it the decal the decal will flatten and not cover the rounded part of the geometry.

About the author

Part of the team that works on The Repopulation, a SciFi based MMO using a heavily modified version of the Torque MMO Kit - T3D. I also take care of the T3D version of the Torque MMO Kit.


#1
07/25/2009 (10:14 pm)
Quote:They tend to get culled a bit too early if something is blocking about half of the view.
Well... there is no occlusion culling of decals. So something blocking the view shouldn't change how they lod out.

Was the decal far away? Have you tweaked the screenStartRadius/screenEndRadius values?

Quote:If you have some geometry that is not flat and you get closer to it the decal the decal will flatten and not cover the rounded part of the geometry
I have no clue what this one is... screenshot?