Game Development Community

Input overview

by Charlie Talley · in Torque X 2D · 07/21/2009 (1:04 am) · 8 replies

Are there any docs that give a detailed overview of how the input systems work in Torque X? I've read the books and looked through the forums and the official documentation, but still rather unclear how TX input works. What is the difference between ProcessBind and Bind*? What is the difference between BindCommand, BindAction, and BindMove? What's the purpose of the MoveManager? What is the purpose of the PlayerManager?

#1
07/21/2009 (2:17 pm)
Hey,

There is some documentation in the official docs.
Try this.
docs.garagegames.com/torquex/official/content/documentation/TorqueX%20Core/Conce...
#2
07/21/2009 (6:59 pm)
Gui inputmap
playermanager inputmap
global inputmap
inputmanager.inputmap

4 input maps? tell me thats not confusing
#3
07/26/2009 (7:25 am)
Sorry to bump my own post, but like I mentioned in the opening post, the official docs just aren't giving me enough info. Does anybody actually know how the input for TX works?
#4
07/26/2009 (9:50 am)
most likely Scott Zarnke does
#5
07/26/2009 (2:47 pm)
Yeah, I do. Conceptually it's very similar to other Torque engines. I can write something up, but it won't be before next weekend. I just submitted a full rundown on the GUI system, so that was this weekend's project.
#6
07/26/2009 (10:55 pm)
Sweet. I look forward to your input rundown Jason. Might I ask for the URL to your GUI system rundown?
#7
07/26/2009 (11:20 pm)
You'll know it as soon as I do. I sent it to Michael Perry per www.garagegames.com/community/forums/viewthread/97973.
#8
07/27/2009 (7:40 pm)
looking forward to it