Game Development Community

2D Effects Pack

by David Reynolds · in iTorque 2D · 07/20/2009 (9:54 am) · 6 replies

Anyone using this pack with iTGB?

http://www.garagegames.com/products/2deffectspack

Was thinking about purchasing it but want to know if it is compatible.

#1
07/20/2009 (9:16 pm)
I picked it up and played with it today. It's more than worth the price. Yes, it's compatible with iTGB.
#2
07/21/2009 (1:39 am)
thanks for sharing
#3
07/21/2009 (5:24 am)
Thank you Darren! I'll give it a shot.
#4
07/21/2009 (7:17 am)
I'd appreciate it if you guys could write a review in this thread on the effects pack. I've thought about buying it, effects are a pain to create, but I'm worried about it's performance on an iphone and additionally the screenshots it shows make it look like garbage IMO. So I'd be really interested in some direct experiences with it. I've been meaning to try some low particle effects on the iphone to see what the performance is. I'm already pushing maximum iphone 3G capabilities with my game so doubt I can afford to do any particle effects in it, but maybe in a 3GS only version..
#5
07/21/2009 (7:35 am)
"additionally the screenshots it shows make it look like garbage IMO"

Thought the same thing but figured it would be a good example for future effects.
#6
07/21/2009 (8:26 am)
A bunch of REALLY good particle effects come with TGB which you can import individually into iTGB and use. I'm planning on using those at some point but I'm overwhelmed right now so haven't looked into it. I'd be really interested in cool effects with a very low particle count so they can be used on the iphone. That's something I think I'd be more inline to purchase than a generic particle package.