Game Development Community

Question about licensing on Torque.

by Brent Corr · in General Discussion · 07/19/2009 (5:16 pm) · 2 replies

I'm new, and pretty much the only version of torque is what I got from a book that I bought. Then I read about a new engine on youtube. TGEA they called it. So I was excited about buying a license for that, but now there is another engine that you guys are making, so I guess I'm still caught in the wind. When I read up about it on this site about the licensing for it, there were 3 options basic, pro, studio. I was reading up on the basic version, and I really want to know what you can do with it. Since you don't get the source code with basic, what exactly is that license worth. Why would I buy that one, If I don't have the source code to start with? Why do I have to shell out one grand on the other level of license just to get the code so I can start programming?

With the Basic license, what does it actually come with? What does it mean, does not include source code?

Also, when it says it comes with all these features like advanced physics, and some pipeline thing, What exactly does that entail? Does it give you like a block of code for the source code that you don't have? I must just not get it.

Edit: Maybe this is what it means, The basic license gives you just the tools to program on top of the torque engine? And the pro license allows you to actually tweak how torque works?

#1
07/19/2009 (6:36 pm)
well, here is a image of the breakdown:

www.rebelliousminds.com/link/lict3d.png
The basic version is not available yet. You will find, if you haven't already several blogs and posts showing off and explaining aspects of T3D and the various Beta releases they have put out to this point.

My interpretation of Basic at this point is it would be good for basic games that would not require the source, but could get along with scripting. I think it would be very nice for teams to utilize as well so artists or others wouldn't have to pay so much for the pro license.

Or, you could go with TGEA which will have at least one more update to it and utilize it for a game, or get your feet wet with Torque. Once your ready, the price of TGEA will be deducted off of the price of T3D if/when you go to buy.

Hope this was helpful.

~LK~




#2
07/20/2009 (3:03 pm)
My view is that the basic version is really aimed at artists, while the pro verison is for developers. I think the idea is that the developers make code changes etc in the pro version, then provide the updated files to the artists, who add content using the basic version.

I went for the pro version, as my view is that the engine is pretty useless without the source and genre-kit compatibilty, you could make some first (or maybe 3rd) person shooters, but thats about it ;)