Game Development Community

Blueprints: house of Weapons Merchant

by Nauris Krauze · in General Discussion · 03/11/2003 (6:48 am) · 2 replies

Hi all,

I was working on ruined city concepts until the moment i understood that my approach isnt right and i am lost in my own designs. Instead I decided to sketch separate "ruined entities" to be tweaked, modified, placed by modellers and level designers as their heart pleases. However, I needed something to give my mind rest from the ruins so I made this.

nauris.8m.com/photo5.html

I heard in forums some discussion about weapon shops and Rosie and Ste made that gorgeous exterior sign (some threads below) so I quickly sketched house for weapons merchant. I was going for kinda medieval "blades-geek" similar to 21th centuries geeks:)

House itself could be quite easily (i hope at least) modified for use in cities or wherever.

Nothing fancy, as I said, it was sort of "stress-remover" :)

In linework I have also witch's Potion Brewery, if there's need for that, I could work on it some more and color as well.

hope it proves useful.

Best regards,
Nauris

About the author

Nauris Krauze is 2D designer/illustrator with 10 years experience in game development. Currently art director at 3Nstudio, working on games for social networks, occasionally doing some contract work. Portfolio: http://3nstudio.com/nauris/


#1
03/11/2003 (1:11 pm)
I've started modeling the shop. Pretty much done modeling unless someone else has a good idea or two to change something up. Comes in at 342 faces. I still have to unwrap it and then texture it (duh), although it's going to be a couple of days until I'll be able to get around to that. Until then: Weapon Shop

Alc
#2
03/11/2003 (2:16 pm)
Greg, looks fancy:)
do you do inside as well? Looking at your dev process picture i realized how "illustrative" my pictures were- in life chimney looks better shorter.

How is your orc settlement going by the way?