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Beta 4 bug FX Shape replicator

by Kira · in Torque 3D Professional · 07/18/2009 (8:18 pm) · 3 replies

Ok here are some pretty big bugs
We have populated a forest with trees .dts
We created a FX Shape replicator and assigned one tree model to it,we set the bounds of the replicator to 100 x 50 so its oval

Bug 1 Trees do not obey boundry of Replicator and are placed quite a way out of it possibly within the circle of the original circle
Bug 2 using random scale we had it set to Scale min .5 .5 .5 Scale max 2 2 2 it worked , Except it flattend our trees , not like a billboard but a very thin elipcse they are mostly squashed,some in x,some in y,and some in z...

Hmmmmmmm


#1
07/19/2009 (11:06 pm)
Can you show a screenshot, mostly to show bug2. I can't reproduce based on what you described. The replicator appears to restrict itself to both the inner and outer boundaries for me.
i167.photobucket.com/albums/u143/heretek/torque/screenshot_004-00001-2-1.png
The scale issue, I think may be dependent on the model in question. With those settings you have the potential of one axis being 4 times larger in relation to another which would result in a "squashed" look.
#2
07/19/2009 (11:22 pm)
Just to extend on Michael's words:
your listed bug#2 is not a bug. If you set a scale minimum of .5 on all axes and maximum of 2 on all axes...you will have a tree that can have a those minimums or maximums on any axis. That is proper behavior.

if you want trees on a scaling factor pertaining to realism:
Min:1 1 1 Max:1.1 1.1 1.5
or similar settings to the effect of how that particular species grows. If you want smaller trees included..add another replicator with .4 .4 .6 and .45 .45 .9 etc..
#3
07/20/2009 (12:02 am)
Hi Guys,

i'm afraid we can't show a screen shot as the levels in question no longer open as per another post. We've just uploaded those levels for GG to investigate. Will try again once the crashing issue has been resolved.