[b4bug] PhysX Cloth not working
by John E. Nelson · in Torque 3D Professional · 07/18/2009 (9:27 am) · 5 replies
The PhysXCloth level did not function correctly.
The cloth were hard as boards, and did not react to explosions or impact.
Console shows a PhysX warning with a drive letter of "F:" which I do not have.
PhysX Warning:
f:scmvistaexperimentalphysX_2.8.1_GPUnovodexSDKsCoreDeviceRegistryHardwareSelection.cpp(71) : CUDA not available
Note: The PhysX Room did work as expected. So the issue appears to be cloth oriented.
The cloth were hard as boards, and did not react to explosions or impact.
Console shows a PhysX warning with a drive letter of "F:" which I do not have.
PhysX Warning:
f:scmvistaexperimentalphysX_2.8.1_GPUnovodexSDKsCoreDeviceRegistryHardwareSelection.cpp(71) : CUDA not available
Note: The PhysX Room did work as expected. So the issue appears to be cloth oriented.
About the author
An experienced producer of interactive media and games going back to the 90's.
#2
07/18/2009 (9:47 am)
no problems here with the cloth
#3
07/18/2009 (10:22 am)
@anuther1: off-topic, but which gun's projectile had no texture? It won't hurt anything... but I had thought I'd rounded all those up before now.
#4
07/18/2009 (11:27 am)
Looks like the projectile from the ramrifle. Alao, when I reran the level - when I walk through the cloth it waves/moves. Just can't affect it with the weapons. The ramrifle projectile never explodes in the Cloth level. Blows the hell out of things in the buildings/barrels level. Correction - It sometimes explodes when fired at the ground a few feet ahead - but has never explodes when fired at the cloth. (?)
#5
07/20/2009 (2:28 pm)
The projectiles for weapons were never set up for interaction with the cloth objects, so that behavior is normal. I'll take a look at the other bug.
Torque 3D Owner anuther1