Game Development Community

beta 4bug - make mesh by sketchiup

by Enel · in Torque 3D Professional · 07/18/2009 (3:45 am) · 1 replies

did you have make mesh by sketchiup?

it has been texture mapping error

if you know that texture mapping error

first you have to install google sketchiup

and make a box model than have to use differance texture each plane

and than export 3D model file ( .kmz )

you can see Colada model( .Dae ) and than have to make another box model same method

than you have create model Torque3D, just you can see

each box each plane something strange, it just not specify texture

I think you will solve it this trouble when make material file need some change

you have see above two box material file has same

#1
07/19/2009 (9:09 pm)
The trouble here is the Sketchup Collada exporter. It uses generic names for the materials like material0, material1 etc. If 2 such models are loaded into Torque3D, those materials with the same name will have the same settings!

The solution is to make your material names unique. One way to do this was discussed here. Basically, you can use TSShapeConstructor to make the material names unique by prefixing them with a particular string.