Game Development Community

MultiPlayer Master Server?!

by Kirby Webber · in Torque Game Engine · 03/09/2003 (1:33 pm) · 5 replies

Okay, a little background first (even though it's sure to indicate that I've been swimming in the "shallow" end of the pool. ;)

I am using v 1.1.2, and from the beginning, Multiplayer had worked without problem. Now, however, I cannot seem to get any valid responses when I "query master" from a would-be client.

I haven't messed with the multiplayer code, in fact, I haven't touched much at all, except for some terrain enhancements, gui upgrades and alot of good stuff like that.

I'm wondering if something was announced regarding the multiplayer servers, that went under my radar? It's happened many times in the past, but if their was a notification, then I missed it.

I haven't even been trying to utilize MP for some time, so this could be months old as far as I would know.

Any help or direction is greatly appreciated. Thanks in advance.

-KW

#1
03/09/2003 (1:47 pm)
Is there a tutorial for setting up a torque demo app master server?
#2
03/09/2003 (1:52 pm)
Well, I have been following this thread, but really, I am nowhere near ready to set up my own server. (Not that I couldn't mind you. ;-)

I was just wondering if something changed with the GG master that I wasn't aware of.
#3
03/09/2003 (8:03 pm)
The current master server can't be released due to one reason and another - I'm betting it's Sierra's IP and therefore legally encumbered.

I'm currently working on a legally unencumbered master server; it's in the final stages of testing right now. It's fully featured (filtering, updating info from servers, session validation, etc.). When it comes out, it will be for sale, with source, so you can save yourself some effort :)

Though I can't make promises, it should be out before the end of next month. If you're worried about GG's master server, check out www.gnometech.com/, which has a status indicator. Right now it looks like the server is up.

Do you have a firewall or anything? The protocol for the master server is UDP, which might be blocked.
#4
03/10/2003 (5:39 am)
Ben... yeah, it occurred to me late last night that I had my "stealth" firewall up, and that this would be the complete problem!

It's not good when you start having "senior moments" in your early thirties! LMAO

Glad to hear about the master server! I was following the thread I mentioned earlier, but not knowing Perl, I was concerned about how to add the additional functionality.

I commend you for both your efforts, and your willingness to offer it to the community. So many talented programmers and developers freely sharing information is what makes this community rock!

Cheers. (C:
#5
03/10/2003 (7:35 pm)
Whew... this marks the end of a very looooooonnngggg day.

I have turned off the firewalls and setup a multiplayer game, and still no results.

I ran the server status while running the game, and it wasn't listed.

What's odd is that the console log reports that the master did query the engine for information, so I'm at a complete loss for what's going on here.

Anybody have any thoughts?