Game Development Community

Beta 3 bug -- trouble moving objects in Z, using gizmo

by Steve · in Torque Game Engine · 07/16/2009 (10:03 am) · 5 replies

I am pretty sure this is a bug, but I don't know if anyone else has the problem. I have no problems moving any object along Z axis....providing I type the Z coordinate in to the editor. However, when I try to move an object UP along the Z axis with the Gizmo, it does not respond at all if it is at the Z level of the terrain. If it is above the Z level of the terrain, it snaps down to the terrain level. I can move objects down the Z axis, even below the terrain, but UP they only will go till they hit the terrain. I cannot, with the gizmo, move anything higher than Z=terrain level. I do not have snap to terrain, snap to object bounds, or soft object snapping set.

In what may or may not be a related problem, I am trying to spawn some bots on top of a building on their path, but they never spawn there. They spawn on the terrain.

#1
07/17/2009 (7:04 am)
Is anyone else at all having this problem? Perhaps I should just wait for beta4 and hope it disappears? After all, I didn't have this problem in Beta2.
#2
07/17/2009 (8:18 am)
Maybe if you posted in the right forum....

Possible things to look out for:
  • There is a "drop-to behavior" in the editor
  • Spawn procedure has changed 3 times in the Betas

  • I had wrote a helper function for spawning that specifically allowed players to be spawned on "valid" surfaces (only used in the FPS Genre Kit (maybe the PhysX Demo too)). Such valid surfaces were the terrain and Interiors. This helper function is no longer used -- although it could be easily re-added. Re-spawning in Beta3 is/was busted but sense no one ever reported it it has been fixed silently for Beta4.
    #3
    07/17/2009 (8:19 am)
    Hi, are you talking about beta3 and beta4 here, in the TGE forum?
    Are you sure you are in the correct room? ;)

    edit: Micheal is always a bit faster than me ;)
    #4
    07/17/2009 (1:24 pm)
    Somewhere in the world editor settings there should be an option like "snap to terrain".
    #5
    07/17/2009 (5:30 pm)
    lol, I wonder how I posted here. Too many open windows. Well, I'll check it in Beta4 and see what's up.