Game Development Community

Character animation with milkshape 3D

by Isidoros · in Artist Corner · 07/16/2009 (9:47 am) · 2 replies

Hi everyone. Some questions about character animation with MilkShape. I use ``3D Game Programming All In One'' as documentation.

First of all a general question: Lets say that I want to animate the ``run'' sequence where the player...runs! Should I take care that my ``hero'' will hold a gun (of course the gun has been modeled in another milkshape project and it isnot part of player's mesh)? What is going to happen if my character drops the gun during gameplay? Character's arms must be at different position in each case. Are these two different types of animation?

I read that when I have animation and model in the same dts file I cannot get two different animation for the same model at the same time. Does that mean that when my characters run and fires at the same time I am not going to notice the movement of the arm and the shooting? Only with dsq method I can get that?

#1
08/03/2009 (1:10 pm)
make and Animation and then Export as a DSQ and let it save as a txt file aswell keepdoing that till you get your animations done it should have a list of what you made with the shapefile
#2
08/03/2009 (11:26 pm)
for this you must use blend animations. I have no expertice in this but a search for "Blend animations" should help you