Behavior.cs or Player.cs CAN YOU WRITE EITHER RIGHT? Jerks!
by Fernando Hurtado Jr · in Torque Game Builder · 07/16/2009 (8:01 am) · 9 replies
How Are You Helping NEW GAME DESIGNERS? By Making CONFUSING, INCONSISTENT and sometimes JUST WRONG Tutorials.
I WANT CONTROLS and I've done the Fish Demo, the Fish Game Demo, the Platformer Demo, and the Other Platformer Demo.
What pisses me off is the INCONSISTENCY of how there Demos are written and presented.
2 Behavior.cs files from 2 Demos are written completely different and yield different results.
2 Player.cs files from 2 Demos are written completely different and yield different results.
I want ONE set of Controls either Behavior.cs or Player.cs
THAT SEEMS LIKE TOO MUCH TO ASK I GUESS!!!
SOMEONE OUT THERE BUILD "THE PLUG AND PLAY CONTROL SYSTEM!!!"
I want a Mario Bros. Behavior(w/fireballs)
I want a Contra Behavior
I want a Megaman/Rockman Behavior
BE CONSISTENT!!!
for God Sakes Be Consistent!!!
I WANT CONTROLS and I've done the Fish Demo, the Fish Game Demo, the Platformer Demo, and the Other Platformer Demo.
What pisses me off is the INCONSISTENCY of how there Demos are written and presented.
2 Behavior.cs files from 2 Demos are written completely different and yield different results.
2 Player.cs files from 2 Demos are written completely different and yield different results.
I want ONE set of Controls either Behavior.cs or Player.cs
THAT SEEMS LIKE TOO MUCH TO ASK I GUESS!!!
SOMEONE OUT THERE BUILD "THE PLUG AND PLAY CONTROL SYSTEM!!!"
I want a Mario Bros. Behavior(w/fireballs)
I want a Contra Behavior
I want a Megaman/Rockman Behavior
BE CONSISTENT!!!
for God Sakes Be Consistent!!!
About the author
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#2
Patrick is spot on about this. Tutorials are meant to show you a way to write behaviors, learn TorqueScript, and develop a small prototype, not the only way. If you and I were to make a Contra clone (separately), I guarantee you 90% of our scripts will be different.
To put your mind at ease about one issue, just as I am doing with Torque 3D, I will be writing Torque 2D's documentation from scratch and consistency will be a high priority.
Btw... "jerk?" Really?
07/16/2009 (8:29 am)
Please...tell me how you really feel about the documentation...Patrick is spot on about this. Tutorials are meant to show you a way to write behaviors, learn TorqueScript, and develop a small prototype, not the only way. If you and I were to make a Contra clone (separately), I guarantee you 90% of our scripts will be different.
To put your mind at ease about one issue, just as I am doing with Torque 3D, I will be writing Torque 2D's documentation from scratch and consistency will be a high priority.
Btw... "jerk?" Really?
#3
I am 100% completely and even vehemently against this idea.
You're an Indie... start behaving like one.
INNOVATE!
Seriously, though... you might consider sticking to MOD making until you've got the programming skills to write your own game.
I could be wrong, and if I am then apologies, but maybe consider improving your game design skills, too.
Maybe I'm not understanding what you're trying to do, but if you're just ripping a bunch of ideas from other games and putting them together in a slightly different way, that's not game design.
07/16/2009 (10:49 am)
It's called "Programming 101"Quote:SOMEONE OUT THERE BUILD "THE PLUG AND PLAY CONTROL SYSTEM!!!"
I want a Mario Bros. Behavior(w/fireballs)
I want a Contra Behavior
I want a Megaman/Rockman Behavior
I am 100% completely and even vehemently against this idea.
You're an Indie... start behaving like one.
INNOVATE!
Seriously, though... you might consider sticking to MOD making until you've got the programming skills to write your own game.
I could be wrong, and if I am then apologies, but maybe consider improving your game design skills, too.
Maybe I'm not understanding what you're trying to do, but if you're just ripping a bunch of ideas from other games and putting them together in a slightly different way, that's not game design.
#5
07/16/2009 (11:00 am)
wow, i vote this one for the most stupid post award!
#6
@Fernando - I think what the other community members are trying to get at is that if you are having a difficult time, try to post in calmer and more considerate manner. The chances of you getting help are better if you do not insult the work of employees and other members.
07/16/2009 (11:14 am)
Ok ok ok...Let's ease back a little bit. At some point in our Torque development, especially in the beginning, we've all gotten frustrated. Granted, most of us have vented it or sought help with a calmer approach...@Fernando - I think what the other community members are trying to get at is that if you are having a difficult time, try to post in calmer and more considerate manner. The chances of you getting help are better if you do not insult the work of employees and other members.
#7
I understand the frustration as the TGB stuff is whacky and quarky but the sooner you can deal with the 'facts of development', the better.
Fact #1: Nothing is as easy as you would ever like it to be. ;)
Fact #2: No one likes to help "caps lockers"(PEOPLE WHO OVERLY USE CAPSLOCK)
Fact #3: If you get frustrated, it is better to go outside for a walk and return to the problem with a clear head.
Fact #4: Buying eb a pizza every other day is a great way to spend money and he really really likes pizza.
07/17/2009 (12:06 am)
Oh My Gosh, game development is harder than clicking 3 buttons ? wtf!I understand the frustration as the TGB stuff is whacky and quarky but the sooner you can deal with the 'facts of development', the better.
Fact #1: Nothing is as easy as you would ever like it to be. ;)
Fact #2: No one likes to help "caps lockers"(PEOPLE WHO OVERLY USE CAPSLOCK)
Fact #3: If you get frustrated, it is better to go outside for a walk and return to the problem with a clear head.
Fact #4: Buying eb a pizza every other day is a great way to spend money and he really really likes pizza.
#8
they saved you the task of creating an engine... and even gave you a level editor and stuff, and yet, with all those things out of the way, you still come been the jerk you are?... not really needed.
if you asked nicely, probably someone of the comunity could walk you out of your problem, but the way you just did, i dont think it will ever happen.
07/17/2009 (1:09 am)
dude... chill out!!...they saved you the task of creating an engine... and even gave you a level editor and stuff, and yet, with all those things out of the way, you still come been the jerk you are?... not really needed.
if you asked nicely, probably someone of the comunity could walk you out of your problem, but the way you just did, i dont think it will ever happen.
#9
07/17/2009 (6:48 am)
Mich, you gotta print the docs on psychic paper! Ask The Doctor if you're unsure where to get some. It will solve all issues.
Torque Owner RollerJesus
Dream. Build. Repeat.
Inevitably, programming methods will vary from one developer to another. Why in the world would two behaviors from different applications have the same code? Because they have the same name?
Did you buy a Mario/Contra/Megaman clone creator? No, you bought a 2d game engine. TGB is absolutely capable of being used to create this type of game, you are the one who is lacking here. Build them yourself... That's the point.
So sick of seeing this type of thing on here. Fortunately for you, this community is packed full of people who are willing to help childish 'designers' who throw a tantrum because the engine doesn't build the game for them.
If you'd like to actually work the problem, post what you've tried and you'll see that the community will help you along the way.