Flying vehicle wont stay underwater!
by Frederic "Intruder" Tessier · in Torque Game Engine · 03/08/2003 (7:29 pm) · 3 replies
Hello folks!
Well i am trying to get my flying vehicle to remain underwater but i cant, each time it will always go up to the surface. I know they arr some setting for hover which i try to change like this :
hoverHeight = -360; // Height off the ground at rest
createHoverHeight = -360; // Height off the ground when created
But it didnt seem to have any effect, i guess i will need to change the code for the flying vehilde to force it to not hover the water. Unless people have a better idea/solution on how to fix this problem?
Thanks for your collaboration in advance.
Well i am trying to get my flying vehicle to remain underwater but i cant, each time it will always go up to the surface. I know they arr some setting for hover which i try to change like this :
hoverHeight = -360; // Height off the ground at rest
createHoverHeight = -360; // Height off the ground when created
But it didnt seem to have any effect, i guess i will need to change the code for the flying vehilde to force it to not hover the water. Unless people have a better idea/solution on how to fix this problem?
Thanks for your collaboration in advance.
#2
So now i have set the density to 2.0 for my vehicle, so when i oriented it toward the bottom it has sink, but when i left the vehicle straight (at 0 degree), then it started to go up to the surface but now at much more slower rate. Maybe i should increase the density of the vehicle?
Will continue to do some test now.
03/09/2003 (6:56 am)
Thanks for the tips!So now i have set the density to 2.0 for my vehicle, so when i oriented it toward the bottom it has sink, but when i left the vehicle straight (at 0 degree), then it started to go up to the surface but now at much more slower rate. Maybe i should increase the density of the vehicle?
Will continue to do some test now.
#3
06/29/2004 (3:06 pm)
I dunno if it helps but I also noticed that flying vehicles behave extremely strange around water's surface (and no idea why)
Torque Owner Sam Guffey
density = 1.0; // anything higher than the water its in will sink it. Usually water has a 0.9 density.