Level not opening….(Solved)
by Bryan Mackenzie · in Torque Game Builder · 07/15/2009 (12:11 pm) · 11 replies
So here it is,
I have completed this project twice over. Every time I save the level and close it, upon re-opening it everything is gone.
Any suggestions please?
Thanks Bam
I have completed this project twice over. Every time I save the level and close it, upon re-opening it everything is gone.
Any suggestions please?
Thanks Bam
#2
07/15/2009 (12:22 pm)
Are you sure you're opening the same file you saved?
#3
i've seen times when TGB crashes while saving, but other than that, every time, it saves just the way it should.
so, please, give us some more info, no how you do it, where you do it and so on, so we can try to help you.
07/15/2009 (12:25 pm)
you're not giving us enough info to help you out.i've seen times when TGB crashes while saving, but other than that, every time, it saves just the way it should.
so, please, give us some more info, no how you do it, where you do it and so on, so we can try to help you.
#4
MyGames I can see the title of the project and then when I open it everything that I did(adding animated sprites> give class name> linked to script) everything is gone.
Is this what you need? I'm not sure.
Thank you
07/15/2009 (1:12 pm)
Well when I go to the start page to open the project I've saved there is nothing there. When I go into the files everything has saved script files everything. When I go into:MyGames I can see the title of the project and then when I open it everything that I did(adding animated sprites> give class name> linked to script) everything is gone.
Is this what you need? I'm not sure.
Thank you
#5
07/15/2009 (1:18 pm)
Ok It looks like it's saving it as a scence and not a level. I can open my projet and there is nothing there but when I go to the open scene tab I can see were it was saved game>data>Level. Does this make sense?
#6
when you create something in the level editor, unless you specify a different path, the levels (with a .t2d extension), will be saved in the path you specified.
sometimes (depends in your editor setup), when you open up your project, it opens a blank canvas (empty level)... but if you then go to the File menu and open a scene, you'll find the level you saved.
maybe, what's confusing you is the fact that levels are not called levels on the editor, but scenes... but still, unless im really lost, you got no problems, is just that you're a lil confused, and you just need to setup your editor to load the last opened level on every project.
07/15/2009 (5:58 pm)
im still kinda lost.when you create something in the level editor, unless you specify a different path, the levels (with a .t2d extension), will be saved in the path you specified.
sometimes (depends in your editor setup), when you open up your project, it opens a blank canvas (empty level)... but if you then go to the File menu and open a scene, you'll find the level you saved.
maybe, what's confusing you is the fact that levels are not called levels on the editor, but scenes... but still, unless im really lost, you got no problems, is just that you're a lil confused, and you just need to setup your editor to load the last opened level on every project.
#7
Thank you again,
BAM
07/17/2009 (7:10 am)
Thank you, that is exactly what I did. I failed to check the load last scene box. Thank you again,
BAM
#8
07/17/2009 (8:21 am)
not a problem... if you stumble upon another issue, let us know, we might be able to help you... if its not out of reach.
#9
I have searched the forums I just can't seem to find what I'm looking for.
Thank you so much,
BAM
07/17/2009 (8:27 am)
Well now that you mention it, is there a way to enlarge the output window when I play a scene?I have searched the forums I just can't seem to find what I'm looking for.
Thank you so much,
BAM
#10
07/17/2009 (11:57 am)
click on nothing so you are focused on the level and go to the edit tab, there is 2 fields for width and height, you can change those values to whatever resolution you want.
#11
if its the game, then is trickier, sinec you need to change some parameters (at compile or runtime)...
07/17/2009 (2:35 pm)
are you talkin about the level editor, or the game?... if its the level editor, what Tymothy said...if its the game, then is trickier, sinec you need to change some parameters (at compile or runtime)...
Torque Owner Tyler Slabinski
Post what the log says after attempting to load it.