Engine crashes every second time
by Nmuta Jones · in General Discussion · 07/15/2009 (8:54 am) · 1 replies
This is weird and I wonder if it has to do with engine clean up???
My engine crashes every time I exit and re-enter from the main menu screen.
I did a trace.
The time it crashes, the last lines of the console are:
And when it does not crash, it completes onPhase2Progress()
all the way to onPhase2Progress(1)
and continues on to:
So there is something happening during onPhase2Progress( )
that is not being completed the second time the game is run.
Any suggestions? I don't know what is being completed during onPhase2Progress() that could hang the engine every other time I run it.
My engine crashes every time I exit and re-enter from the main menu screen.
I did a trace.
The time it crashes, the last lines of the console are:
Entering onPhase2Progress(0.657534) Leaving onPhase2Progress() - return Leaving onGhostAlwaysObjectReceived() - return Entering onGhostAlwaysObjectReceived() Entering onPhase2Progress(0.671233) Leaving onPhase2Progress() - return
And when it does not crash, it completes onPhase2Progress()
all the way to onPhase2Progress(1)
and continues on to:
Entering onPhase2Progress(1) Leaving onPhase2Progress() - return Leaving onGhostAlwaysObjectReceived() - return Entering GameConnection::onGhostAlwaysObjectsReceived(5041) Leaving GameConnection::onGhostAlwaysObjectsReceived() - return Ghost Always objects received. Entering PitTrigger::onTickTrigger(17, 4879) Leaving PitTrigger::onTickTrigger() - return Entering MessageTrigger::onTickTrigger(19, 4886) Leaving MessageTrigger::onTickTrigger() - return Entering DefaultTrigger::onTickTrigger(14, 5030) Leaving DefaultTrigger::onTickTrigger() - return Mapping string: MissionStartPhase3 to index: 10 Entering clientCmdMissionStartPhase3(1, arcane.fx/data/missions/AFX_TGE_Demo_DAY.mis) Client Replication Startup has Happened! fxFoliageReplicator - Lev: 2 PotNodes: 21 Used: 19 Objs: 552 Time: 0.0000s. fxFoliageReplicator - Approx. 0.06Mb allocated.
So there is something happening during onPhase2Progress( )
that is not being completed the second time the game is run.
Any suggestions? I don't know what is being completed during onPhase2Progress() that could hang the engine every other time I run it.
About the author
Lead Developer for MediaBreeze Multimedia
Torque Owner Nmuta Jones
Bueller?