Game Development Community

Network Games in Torque X

by Tony Pitman · in Torque X 2D · 07/15/2009 (6:28 am) · 2 replies

I would like more information about doing a live network game using Torque X. Is there anything built in to help with this? I was looking at the net rumble sample from the Microsoft XNA team and it looks like a lot of work including sending your own network message packets.

Is there something built into either XNA or even better the Torque X player manager system that just maps a player index to a network player so I can use all the input map stuff that I am used to? Are there any Torque X samples or tutorials?

#1
07/17/2009 (2:37 pm)
I don't think this exists already... though I have some good sources of information on the subject.

XNA Networking on MSDN <- Best bet.
MSDN Reference for Microsoft.XNA.Framework.Net
Networking, Traffic Jams, and Schrödinger's Cat <- Awesome presentation. Pretty much a must if you're going to start working on networking with XNA.

Brian
#2
07/17/2009 (2:53 pm)
Thanks for the tips. I sure wish GG would have a simple hook into their PlayerManager. I am surprised they don't. Maybe someone else knows of one built in?????