Game Development Community

"Contra"- Like Controls and Game Play?

by Fernando Hurtado Jr · in Torque Game Builder · 07/14/2009 (3:12 pm) · 6 replies

I bought TGB in hopes of making a Drag and Drop game ALIKE "CONTRA" - NES.
I didn't know it was so Program/Code heavy.
I'm not a programer, I'm a designer.

That being said I just need a behavior/tutorial made for my character,
That's exactly like how contra played, jump shoot duck run shoot all around.
Then I need to know what Animations I'd need to setup and such.

If anyone wants to help me flush out these Player Controls.

I've done the easy tutorials with mixed results, sometimes the console debug won't even give me errors but the game still don't run.
Once I get to the tough stuff it always goes wrong and I got no one to converse with.

#1
07/14/2009 (5:55 pm)
if you get the PSK, you'll get a kickstart for waht you're looking for... TGB is not a "real" point and click app. if you wanna make something with good results, you need to code some... but also, you can create your levels visually, and thats a real advantage too.
#2
07/15/2009 (11:18 am)
I have PSK and I dont see any tutorials on shooting. Just one on how to change an animation and it's not a complete tutorial either.
#3
07/15/2009 (11:34 am)
movement - http://tdn.garagegames.com/wiki/T2DScript/PlatformerMovement

shooting behavior - http://tdn.garagegames.com/wiki/TGB/Behaviors/Shoots
movement behavior - http://tdn.garagegames.com/wiki/TGB/Behaviors/Platformer
#4
07/15/2009 (12:30 pm)
well... cool, you have the PSK, but it seems like you havent followed the older tutorials.

yes, what Tomoty told you is the way to go for small stuff, but if you wanna control more of that, you should use the OLD tutorial of the Scrolling Shooter. there you'll learn how to create bullets, giving them a direction and all that stuff you need (for shooting), and how to doit at runtime.

i started with that tutorial when i bought TGB, and that led me to make a Shmup on myown, with cool bullet patterns and stuff... even tho, it took me a while to get used to it.
#5
07/19/2009 (6:53 am)
Casas, You mentioned the Scrolling Shooter, is that the one called SHOOTER, I've already done that with some minor short comings, however I didn't see it reffer to bullet patterns I remember the Missle only wen strait.
#6
07/20/2009 (12:31 am)
humm... i think we're talkin about the same tutorial here... now, comes the funny part:

int the tutorial you learned how to create the missiles at runtime, right?... well, if you take that, and modify the code a lil bit, you can create shooting patterns, angles and stuff... you just need to be a lil bit creative here.

if you want me to help you in that department, no problem, show me the code snippet that fires the missile and all that, and i can show you how to modify it to create something a lil bit different (even tho, if you follow the tutorial, you'll see how to create a spread shot of missiles, at least, i remember that part, 2 years ago, when i started using TGB)...