translate textures in real time
by Mark Flores Martin · in Game Design and Creative Issues · 07/14/2009 (4:43 am) · 1 replies
I have a long texture (horizontally ) and i need to translate the texture in real time to certain V values in real time according to interaction. I tried to create this using the command
rotPivotOffset[0] = "-0.48 -0.26";
but it doesnt seem to update in real time if i change the value at the back end it doesnt seem to update in the game any ideas on how i may go around this.
Thanks
Mark
P.s using torque 3d beta 3
rotPivotOffset[0] = "-0.48 -0.26";
but it doesnt seem to update in real time if i change the value at the back end it doesnt seem to update in the game any ideas on how i may go around this.
Thanks
Mark
P.s using torque 3d beta 3
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