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translate textures in real time

by Mark Flores Martin · in Game Design and Creative Issues · 07/14/2009 (4:43 am) · 1 replies

I have a long texture (horizontally ) and i need to translate the texture in real time to certain V values in real time according to interaction. I tried to create this using the command
rotPivotOffset[0] = "-0.48 -0.26";
but it doesnt seem to update in real time if i change the value at the back end it doesnt seem to update in the game any ideas on how i may go around this.

Thanks
Mark

P.s using torque 3d beta 3

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#1
07/14/2009 (7:21 am)
@Mark - You may get more responses if you post in the T3D Beta forum. To do so, you will need to login using the account that you used when you purchased T3D. That's where all the T3D action is.