aiPlayer animation in followpath function
by JeongWook Son · in Torque Game Engine Advanced · 07/14/2009 (12:39 am) · 2 replies
Hi,
I created several aiPlayer(bot) in the FPS kit environment.
When I called followpath functional for them without any animation call, they always play "run" animation and this "run" animation seem to be mixed with "root" animaition occasionally.
Is the "run" anmimation is kind of default animation in the followpath function? If so, how can I change the default into like "walk" animation?
In addition, what could be possible reason why the animations are mixed?
Appreciate much for any reply and help.
I created several aiPlayer(bot) in the FPS kit environment.
When I called followpath functional for them without any animation call, they always play "run" animation and this "run" animation seem to be mixed with "root" animaition occasionally.
Is the "run" anmimation is kind of default animation in the followpath function? If so, how can I change the default into like "walk" animation?
In addition, what could be possible reason why the animations are mixed?
Appreciate much for any reply and help.
#2
I modified the codes in player.cpp following some former discussion in the TGEA forum but nothing happened.
07/15/2009 (9:45 pm)
Thank you for the answer, Steve.I modified the codes in player.cpp following some former discussion in the TGEA forum but nothing happened.
Associate Steve Acaster
[YorkshireRifles.com]