Game Development Community

aiPlayer animation in followpath function

by JeongWook Son · in Torque Game Engine Advanced · 07/14/2009 (12:39 am) · 2 replies

Hi,

I created several aiPlayer(bot) in the FPS kit environment.
When I called followpath functional for them without any animation call, they always play "run" animation and this "run" animation seem to be mixed with "root" animaition occasionally.

Is the "run" anmimation is kind of default animation in the followpath function? If so, how can I change the default into like "walk" animation?
In addition, what could be possible reason why the animations are mixed?

Appreciate much for any reply and help.

#1
07/14/2009 (6:50 am)
I think that there's an issue with code which causes the run animation to "judder". But it's been a while so I can't remember what the fix exactly is. Try searching the TGE forums for "bot run fix", "kork move fix", and stuff like that.
#2
07/15/2009 (9:45 pm)
Thank you for the answer, Steve.
I modified the codes in player.cpp following some former discussion in the TGEA forum but nothing happened.