Raycasting?
by Jeremy Stieglitz · in Torque Game Builder · 07/13/2009 (9:32 pm) · 2 replies
Hey all, does anyone know if there is a function that can do a "2D trace" (raycast) in the World and return whatever object(s) it collided with? Or some method of setting up a collision check to have the same result? Or would I have to add some C++ functionality for this? ;)
Thanks,
Jeremy
Thanks,
Jeremy
Associate Phillip O'Shea
Violent Tulip