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How relevant is the book The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine (GarageGames)

by Josh Hughes · in Torque 3D Professional · 07/13/2009 (11:44 am) · 5 replies

How relevant is The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine (GarageGames) to Torque 3D. The documentation for the programming side of T3D is quite suspect right now. I understand that its beta, but I was wondering if this older book would still be accurate with regards to T3D. Please let me know.

#1
07/13/2009 (12:14 pm)
The book you mention is mostly scripting oriented, and probably has more utility than you might expect. It's a good introduction to Torque Script, and to the underlying "console" objects that are still in the engine. I still find myself looking through it on occasion. Note that the "art" part, and the editors part will be way behind.
#2
07/13/2009 (12:14 pm)
Plenty relevant. If you have any inclination to buy it, you should heed your intuition and do so, in my opinion. however, not 100% of the info is transferable. Hard to put an exact % on that.
#3
07/13/2009 (1:49 pm)
Thanks. I am more concerned about Torque Script and the programming aspect of it. Specifically getting involved with Collision detection, and AI. I know it will be elementary, but i need the building blocks to expand on the engine.
#4
07/13/2009 (1:50 pm)
I bought the book, and found it a great introduction, most of the concepts still apply, and nearly all of the scripting and UI stuff is still relevant. Where things have changed, understanding how they work in TGE (and why they work that way) is really useful.

However the book doesn't cover any of the source code, which is a bit of a shame, but knowing how the scripting and engine works makes it much easier to start understanding how the source code works.

Matt
#5
07/13/2009 (1:55 pm)
TorqueScript is about the same across all Torque platforms so it will still be relevant.