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How to push a dialog and that send any inputs include from the keyborad to this dialog but not to the playgui like ParticleEditor?

by FanZhang · in Torque Game Engine Advanced · 07/13/2009 (4:17 am) · 5 replies

How to push a dialog and that send any inputs include from the keyborad to this dialog but not to the playgui like ParticleEditor?thnx:)

#1
07/13/2009 (9:29 am)
???????
#2
07/13/2009 (9:49 am)
I think you might want to try another pass at describing what you're looking for, it's kind of hard to tell right now. The best I can figure right now is you're wanting to push a button on the keyboard and have something in a GUI change.
#3
07/13/2009 (7:05 pm)
Maybe I have not described the problem clearly.My mean is when i push a dialog on the canvas,and the mouse input focus on the dialog but i want to let the keyboard do not send the event to control the avartor.
#4
07/14/2009 (12:08 am)
The way to prevent keyboard input from affecting the player is to either pop or modify the current active actionMap.
#5
07/14/2009 (1:16 am)
ok,i have a try:)