Bug since Beta1: Terrain height stops at 2047
by Jacob Dankovchik · in Torque 3D Professional · 07/12/2009 (1:50 pm) · 2 replies
I've noticed this since Beta1, but I forgot to make a post about it. If you try to raise the terrain height past 2047, it goes flat, as my screenshot shows. Also if you make the heightscale >2047(or maybe it was 2048?..) your heightscale will have that subtracted from it. So, a 3000 meter range heightmap changes to a 62 meter range. Pretty simple bug, and probably a simple fix.


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#2
07/12/2009 (3:36 pm)
Oh. Well, that's disappointing.. I certainly hope this gets changed at some point in the near future. :/
Associate Tom Spilman
Sickhead Games
The problem is that it deeply effects rendering as well as collision, so we could end up with alot more bugs this late in the process.
I've wanted to have a height scale like the "squareSize" for a while now and this would allow that change to be made. We'll see.