how to dynamicly change the particle`s state?
by FanZhang · in Technical Issues · 07/12/2009 (4:59 am) · 3 replies
I want to create a game that about the firemen stamping out the fire.but now we know when we use a datablock to define a fire paticle and the parameters will not be changed at all.So the problem is how to dynamicly change the fire`s state when i project the water into the fire?Thnx quit a lot:)
About the author
Recent Threads
#2
07/15/2009 (7:29 am)
is it possible to change the particles parameter at dynamic time?
#3
ParticleEmitterNode::setActive() - dynamically turn particle emitters on & off
07/15/2009 (10:15 am)
Orion Elenzil wrote a resource that I think would work. It doesn't change any parameters but will dynamically toggle an emitter on/off. ParticleEmitterNode::setActive() - dynamically turn particle emitters on & off
Torque 3D Owner FanZhang