text input in TGB
by David Deschenes · in Torque Game Builder · 07/11/2009 (6:06 pm) · 2 replies
ok im a decently knowlegable person when it comes to c++ but im new to torque and i was wondering how to get user input from the keyBoard. lile if i wanted them to input the name of the file that they wanted to load without using the console menu, would i make a tilemap and set cursor to it? or do i create a text object? i would love any help that i can get.
About the author
#2
07/14/2009 (8:45 pm)
I use a keymap, append each keypress to an internal string, update the text object as well.
Torque 3D Owner Ronny Bangsund
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