Game Development Community

[Beta 3] More than 4 textures per terrain square go crazy

by Jacob Dankovchik · in Torque 3D Professional · 07/10/2009 (9:37 pm) · 2 replies

Hopefully this hasn't been mentioned yet, I couldn't find it. When applying textures to the terrain with a base texture, detail texture, and normal/parallax map, if you have more than 4 on one square it all seems to get mixed up. There seems to be a pattern of sorts to it, but I'm having a hard time picking it out.

Here are some pics with terrain debug view on so you can see how it makes a perfect outline with the terrain squares.

First pic is with 1 solid texture laid down and i painted on 3 new spots. Second pic is what happens when I introduce a 4th spot.
www.e-imagesite.com/Files/screenshot_003-000004873274.png
www.e-imagesite.com/Files/screenshot_003-000013856847.png

This set is the same test repeated, but with a few different textures. As you can see, the effect is the same, but on different textures. Which textures I use to paint the spots seems to affect which other textures get screwed up, and how.

www.e-imagesite.com/Files/screenshot_003-000028112711.png
www.e-imagesite.com/Files/screenshot_003-000032984125.png




My system specs are 2 ATI HD4870's, running in Crossfire, 8GB RAM, Windows Vista x64 and it does this to me in an unmodified Beta 3 as well.

#1
07/11/2009 (6:43 am)
Probably something to do with this issue.
#2
07/26/2009 (5:40 pm)
@Jacob

Sorry for the very late reply... but give this fix a try.