TGERad - Radiosity
by Prairie Games · in Torque Game Engine · 03/05/2003 (6:49 am) · 208 replies
EDIT:
TGERad - Radiosity for Torque using Paul Nettle's FSRad(http://www.fluidstudios.com)
I have posted the source to the TGERad stuff on my ActionRPG site...
You can snag it HERE.
Vibes,
-J
TGERad - Radiosity for Torque using Paul Nettle's FSRad(http://www.fluidstudios.com)
I have posted the source to the TGERad stuff on my ActionRPG site...
You can snag it HERE.
Vibes,
-J
#202
07/14/2007 (11:19 pm)
Both download links are down; Can someone upload the resource? :)
#203
07/14/2007 (11:50 pm)
Anyone got a copy of the resource? If someone emails me a copy of it I will host for everyone else.
#204
07/15/2007 (4:15 am)
I suspect this is down, because radiosity has been integrated in TGEA.
#205
07/15/2007 (12:31 pm)
This is down probably because TGE lighting model is completely different now, after integration of John Kabus' work.
#206
07/15/2007 (12:46 pm)
...
#207
Joseph: Thanks! Kinda hoping for a source release though... :)
07/15/2007 (5:26 pm)
Adib: Does his work include the features found in this thread? From what I've seen, it does not support texture lighting, which is what I was hoping to gain ;)Joseph: Thanks! Kinda hoping for a source release though... :)
#208
07/16/2007 (10:36 pm)
@Sim9: I don't think so. What I said is that the code is too old for such radical changes on TGE code.
Torque 3D Owner Jeff Loveless