Precipitations don't follow cam rotation...
by Giorgio Zanetti ( JoZ ) · in Torque 3D Professional · 07/09/2009 (1:23 pm) · 7 replies
After having added a precipitation to the scene I noticed that the drops follow the camera forward, backward, left, right movements but when I rotate the camera (both in player camera and world camera) the precipitation don't rotate with it ...
I don't know if this is a new bug in beta 3 as i never tried precipitations in the previous beta...
I don't know if this is a new bug in beta 3 as i never tried precipitations in the previous beta...
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#2
07/09/2009 (2:17 pm)
It works fine.. uncheck useTrueBillboards. The only bug here is that it should be unchecked by default, because it causes confusion compared to how precipitation worked previously.
#3
07/09/2009 (2:17 pm)
@JoZ - this has been happening to a lot of people and honestly, I'd bet for everyone. It could be an issue with the camera pitch/rotation to the left or right similar to how if you set the object clipping wrong with your player character, the weapon they are holding could disappear based on the camera position and angle.
#4
solved unchecking useTrueBillboards ... Tnx konrad :-)
JoZ.
07/09/2009 (2:58 pm)
Tnx for the responses...solved unchecking useTrueBillboards ... Tnx konrad :-)
JoZ.
#5
07/09/2009 (3:11 pm)
Not checked as solved as I hope GG will decide to ship T3D with the useTrueBillboards field unchecked... As konrad mentioned I think it can cause confusion...
#6
07/09/2009 (3:35 pm)
Just checked this change in, useTrueBillboards will be false by default.
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