Game Development Community

New ITGB User, Compile Error

by Brad Fairley · in iTorque 2D · 07/09/2009 (11:57 am) · 1 replies

I recently got ITGB up and running this week, I however have not gotten anything to run on the simulator due to pulling thousands of warnings and errors all based on stddarg.h, float.h, xmmintrin.h. I know this is an error with the environment, I however am not sure how to fix it. I have seen at least 10 posts with this same issue, none of them however have a resolution posted.

My Targets include:
iTGB
iTGB_Optimize
(I have compiled on this target, just got GG load screen up. Then back to home.)
iTGB_Script
iTGB_Script Optimize

I have been using GCC 4.0, and I have checked to make sure that I am compiling properly 2.2.1 to 2.2.1 Simulator.
If anyone has a resolution please let me know.
Thank you so much,
Brad



#1
07/10/2009 (1:33 pm)
There are some problems with compiling with any target other than iTGB_Optimize currently, so stick with that.

If the game gets to the GG loading screen then chokes back to home, that typically means the memory is getting filled and causing the game to crash. Load the game up in Instruments to see what's going on - if the Memory Used graph is scraping the line, consider modifying how and what you are loading with the game, and also check the dimensions - try and keep everything in the 512x512 range if you can, or mix everything into one or two 1024x1024 - but no more than that.