Collision layers in datablocks?
by Roland Wang · in Torque Game Builder · 07/09/2009 (9:50 am) · 2 replies
As far as I've seen you can't enter multiple layers into the CollisionLayers field in a datablock, you can only enter one integer that gives an arrangement of collision layers.
Am I doing something wrong or is it supposed to function like that? And is there a reference source for which integers correspond to which layers? I'd rather not keep guessing until I get the right arrangement.
Am I doing something wrong or is it supposed to function like that? And is there a reference source for which integers correspond to which layers? I'd rather not keep guessing until I get the right arrangement.
Torque Owner Eric Paik
Another thing you can do is something like this:
Which will create the integer you are specifically looking for.