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Most Basic Question of all, Regarding TorqueX

by Mulet The Great · in General Discussion · 07/08/2009 (8:07 pm) · 1 replies

G'day,

I'm an experienced 2D XNA user, trying to use torqueX for the first time, for 3D. My problem is this...

Where on earth is the Update() and Render/Draw() calls?

Is it related to ProcessTick() in the TankBuster sample?

And as a bonus question, is it possible to make a game without the TorqueX builder 3D? All it does is bug out, and crash for me.

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#1
07/09/2009 (5:35 pm)
The update function for drawing and rendering is in the T3DSceneGraph and in the T3DRenderComponent class (i don't have the code infront of me so i don't remember the exact name of the functions)

The ProcessTick is just an update function used for general updates and control input update processing not related to rendering. There is also another update function for general update use call InterPoleTick.
Both of these can be used with torque objects and components.

Yes it is possible to make a game with out the builder.


Alan
Senior Software Engineer
Perfect Dork Studios