iTGBers in Chicago?
by John Popadiuk · in iTorque 2D · 07/08/2009 (7:41 pm) · 6 replies
Hi..
Wondering if there are any folk using iTGB in
Chicago. Would be nice to get together and
talk games..iPhone...design...Xcode...
Thanks...
John Popadiuk
Wondering if there are any folk using iTGB in
Chicago. Would be nice to get together and
talk games..iPhone...design...Xcode...
Thanks...
John Popadiuk
#2
cool.....how far into iTGB are you? I am out near St Charles....but teach at Columbia, so I make it to the city a bunch.
John
07/24/2009 (7:42 am)
Hi Patrick...cool.....how far into iTGB are you? I am out near St Charles....but teach at Columbia, so I make it to the city a bunch.
John
#3
I'm waiting on my developer approval from Apple. I've ported a small TGB game to run in the simulator but haven't pushed anything onto the device yet.
You?
My brother lives in St Charles
07/24/2009 (11:36 am)
Hey John,I'm waiting on my developer approval from Apple. I've ported a small TGB game to run in the simulator but haven't pushed anything onto the device yet.
You?
My brother lives in St Charles
#4
I've no luck at all porting anything either to the simulator or finally into
any device.
I am a Registered Apple Developer, have my first four apps just finishing
before we upload to iTunes for approvals. So its not a provisioning or certificate
issue.
Bought iTGB + TGB (per GG license). I followed the tutorial from iTGB but alas
get 100s of warnings and dozens of errors.
Such a shame. I am running SDK3.0 + OS3. The GG folk have been helpful, but no
one seems to have an exact workflow or snapshot of what works. Seems all devs tweak.
John
07/24/2009 (4:43 pm)
Hi..I've no luck at all porting anything either to the simulator or finally into
any device.
I am a Registered Apple Developer, have my first four apps just finishing
before we upload to iTunes for approvals. So its not a provisioning or certificate
issue.
Bought iTGB + TGB (per GG license). I followed the tutorial from iTGB but alas
get 100s of warnings and dozens of errors.
Such a shame. I am running SDK3.0 + OS3. The GG folk have been helpful, but no
one seems to have an exact workflow or snapshot of what works. Seems all devs tweak.
John
#5
What version of OSX are you using? I don't remember doing anything out of the ordinary to get my TGB project to build on the simulator. If you want to send me a tgb project, I'll try it on my system.
patrickadesso -the at symbol- g mail.com
07/24/2009 (8:19 pm)
Hi John,What version of OSX are you using? I don't remember doing anything out of the ordinary to get my TGB project to build on the simulator. If you want to send me a tgb project, I'll try it on my system.
patrickadesso -the at symbol- g mail.com
#6
OSX 10.5.7
Yes actually when I went through the docs for iTGB it was clear
and the tutorial to build the 1st project for XCode seemed easy.
But alas it was not.
Will email separately. I am more than happy to come to OP as well
with my laptop....so you can see my setup?
John
07/24/2009 (8:45 pm)
Hi...OSX 10.5.7
Yes actually when I went through the docs for iTGB it was clear
and the tutorial to build the 1st project for XCode seemed easy.
But alas it was not.
Will email separately. I am more than happy to come to OP as well
with my laptop....so you can see my setup?
John
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