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a strange problem with prone animation

by deepscratch · in Torque 3D Professional · 07/07/2009 (7:05 am) · 2 replies

hi all,
so I have crouch anims, swim anims and prone anims,
the swim and crouch work fine, but when I call the prone anim, the model prones, but rotates 90 degrees counter clock wise.
if I replace the prone anim with the crouch or swim anim, which work perfectly, when I call prone, they rotate 90 degrees counter clockwise.
why?
the crouch and swim work fine, but using prone rotates the model 90 degrees,
also, even though I moved bip01 down to ground level, in prone, bip is at the same height as standing.
thanks

#1
07/07/2009 (9:06 am)
Did you remember to cull out the bip01 node so that you dont get that funky transform happening?
#2
07/07/2009 (9:09 am)
ooh, dont I feel like a silly bunt.
thanks