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Particle Datablocks without mission

by Guimo · in Torque Game Engine · 07/07/2009 (3:15 am) · 1 replies

Hi!
Does anybody knows if the particle emitter and particle emitter datablocks can be initialized without any mission... that is... client side only?

Im trying to integrate particles in the GuiObjectView which I use before any mission is loaded. After reading the code it looks like the particle datablocks inherit from game objects but I dont know if this relation is so strong as to prevent me to create those objects on the client side only without a mission.

If not possible then I would need to create parallel classes without the gamebase support (directly inherit from SimObject) and basically duplicate all the code... even the scripts and datablocks.

I will start doing som tests but if anybody knows how to do this and throw a light then it would be much appreciated.

Luck!
Guimo

#1
07/07/2009 (3:30 am)
Forget it, looks like its more complicated. The particle emitter throws the particles to the mission scenegraph. I need a way to allow the particles to be directed to any other scenegraph and that means really hard work...

This will be hard...