Particle Datablocks without mission
by Guimo · in Torque Game Engine · 07/07/2009 (3:15 am) · 1 replies
Hi!
Does anybody knows if the particle emitter and particle emitter datablocks can be initialized without any mission... that is... client side only?
Im trying to integrate particles in the GuiObjectView which I use before any mission is loaded. After reading the code it looks like the particle datablocks inherit from game objects but I dont know if this relation is so strong as to prevent me to create those objects on the client side only without a mission.
If not possible then I would need to create parallel classes without the gamebase support (directly inherit from SimObject) and basically duplicate all the code... even the scripts and datablocks.
I will start doing som tests but if anybody knows how to do this and throw a light then it would be much appreciated.
Luck!
Guimo
Does anybody knows if the particle emitter and particle emitter datablocks can be initialized without any mission... that is... client side only?
Im trying to integrate particles in the GuiObjectView which I use before any mission is loaded. After reading the code it looks like the particle datablocks inherit from game objects but I dont know if this relation is so strong as to prevent me to create those objects on the client side only without a mission.
If not possible then I would need to create parallel classes without the gamebase support (directly inherit from SimObject) and basically duplicate all the code... even the scripts and datablocks.
I will start doing som tests but if anybody knows how to do this and throw a light then it would be much appreciated.
Luck!
Guimo
About the author
Torque 3D Owner Guimo
This will be hard...