Game Development Community

TXB doesnt accept png's

by Serkan Agdelen · in Torque X 2D · 07/07/2009 (1:25 am) · 5 replies

I have updated my system from TorqueX 2.0 to TorqueX 3.0,

i am using it with vista sp1, VS2008 and XNA 3.1,
when i try to drag and drop the sprites to TXB,
nothing happens, its not true for all images,
but you can say 7 out of 10 is added successfully,
the other 3 is not working.

i try to change format, jpg, gif... but nothing happens,

any idea?

Serkan.

#1
07/07/2009 (5:24 am)
I never had any problems with PNGs (24 Bit, 24 Bit + Alpha, 8 Bit). What sizes are you using? Try to use images that are dividable by 4 for DXT.
#2
07/07/2009 (7:28 am)
i checked same png's with the 2.0 version and same problem there too, so the source of the problem is not from upgrade, may be the png's are corrupted, but they are ok when i open them on photoshop or fireworks.

the sizes are ok i am sure about it.

Thanks for helping.

S.
#3
07/07/2009 (9:25 am)
What is the bitrate of the images, i.e. 24-bit or what? I think people have noticed before that if a PNG does not have an alpha channel, TXB doesn't like it. This thread talks about that.

Take a look at the significant differences between the ones that work and the ones that don't.
#4
07/08/2009 (1:01 am)
i found the problem at last, the name of the png files that arent working, had some turkish characters in it, i fixed the names and the problem had gone.

sory for your time.

S.
#5
07/08/2009 (9:26 am)
No problem, Serkan, that's what these forums are for.