Game Development Community

TGB - include source code option?

by sqldbatx · in General Discussion · 07/06/2009 (11:15 am) · 2 replies

I'm thinking about buying TGB but need to know what the option is for "Include source code". The price drops to $100 from $250 when I uncheck it.

Anyone able to explain?


Thanks,
Daniel

#1
07/06/2009 (11:20 am)
ok I see this: "For TGB Pro licensees, clean, fast, robust C++ APIs for Torque's major systems enable use of any commercial middleware. You can use Bullet for physics, FMOD for sound, or create your own custom implementation"

What exactly does TGB Pro do that regular does not? I'm not sure I wanna buy more stuff, do I?

I see this as well, from the sticky:

"Torque Game Builder (TGB), a.k.a. 2D Engine, is for making 2D games. The difference between the standard and the pro version is that the more expensive pro version comes with the source code to modify the engine. $100USD and $250USD respectively. If you buy the standard version, but later decide you need the pro version, you can upgrade for just the difference in cost ($150USD)."


So my real question is: Why would I need to modify TGB?
#2
07/06/2009 (11:46 am)
1. To include features that are not a part of the stock engine, such as database integration, advanced physics SDKs (Box2D), etc

2. To extend existing modules to use custom functionality, such as modifying the rendering system, include new console objects, etc