"Use of MFC" to "in a shared dll" not liked by FPS Genre Kit DLL
by Ian Omroth Hardingham · in Torque 3D Professional · 07/06/2009 (10:06 am) · 1 replies
Hey guys,
I have a dll I'm trying to merge into the FPS Genre Kit DLL in beta3 in order to have both Torque and other functionality in one dll. When I change the "Use of MFC" option to "Use MFC in a shared dll" in Visual Studio 2005 compiling errors happen - a load of linking errors in fact.
Does anyone have any idea what the problem might be?
Thanks,
Ian
I have a dll I'm trying to merge into the FPS Genre Kit DLL in beta3 in order to have both Torque and other functionality in one dll. When I change the "Use of MFC" option to "Use MFC in a shared dll" in Visual Studio 2005 compiling errors happen - a load of linking errors in fact.
Does anyone have any idea what the problem might be?
Thanks,
Ian
About the author
Designer and lead programmer on Frozen Synapse, Frozen Endzone, and Determinance. Co-owner of Mode 7 Games.
Associate Rene Damm
Looks to me like it may be a conflict the runtime libraries used in the application. The above switch probably sets LIBCMT to multi-threaded DLL and that likely conflicts with the setting of another project being linked against.