Does Torque3D support DirectX 10?
by Nabarro · in Torque 3D Professional · 07/06/2009 (1:49 am) · 5 replies
As title, does it support D10?
#2
07/06/2009 (9:13 am)
Adding DX10 support right now is really pointless, since DX11 will be DX10 and Vista backwards compatible anyway.
#3
I hope this is something you guys are already working on. please don't wait till retail on Oct 22nd.
Anyway glad to see things finally moving past DX9
07/06/2009 (10:27 am)
RTM is July 13th. Then one week later the 20th all systems will default to Windows 7 64Bit when sold. HP and Dell are already offering free upgrades to windows 7 if you buy a computer pre-installed with Vista. I hope this is something you guys are already working on. please don't wait till retail on Oct 22nd.
Anyway glad to see things finally moving past DX9
#4
Really looking forward to the data model as well.
07/06/2009 (10:28 am)
DX11 is really awesome. You can request a certain feature level, or simply get the best one available. The feature levels are (IIRC) DX11, DX10, DX9_a (9.0, SM2.0), DX9_b (9.1, SM3.0), DX9_c (Direct3D9Ex, Vista). Then there is WARP which is an optimized, multi-threaded, software renderer. Really looking forward to the data model as well.
Quote:What features do you need on Oct 22nd that DX11 can offer you?
I hope this is something you guys are already working on. please don't wait till retail on Oct 22nd.
#5
But it just would be nice to see that, "DX11 Enabled" tag-line ready when the OS is. Torque 3D is a very advanced engine. Will be nice to see it at the front of the pack technology wise. And not doing that everyone else did a few years back, and have already moved on to something newer. This have defiantly moved in a more cutting edge direction since a lot of the "old guard" has departed. I remember them arguing that nobody needed shaders even after every other engine had already had them for a few years. It was pretty ridiculous. I'm very glad that times have changed.
07/06/2009 (3:00 pm)
I personally none our current project has such low specs it is ridiculous. But it just would be nice to see that, "DX11 Enabled" tag-line ready when the OS is. Torque 3D is a very advanced engine. Will be nice to see it at the front of the pack technology wise. And not doing that everyone else did a few years back, and have already moved on to something newer. This have defiantly moved in a more cutting edge direction since a lot of the "old guard" has departed. I remember them arguing that nobody needed shaders even after every other engine had already had them for a few years. It was pretty ridiculous. I'm very glad that times have changed.
Associate Tom Spilman
Sickhead Games
We're planning on a jump to DX11 as Windows 7 is released.