New Graduate with C++/Torquescript Experience Looking for Work
by Christopher Lee · in Jobs · 07/05/2009 (5:16 pm) · 2 replies
Hello Garage Games Forums,
I am a recent graduate in Computer Science from Cal Poly San Luis Obispo and I've wanted nothing more since I was about ten years old then to make video games. I never became an accomplished artist or musician, so instead I became a Computer Scientist and a writer/producer.
I am currently working with several teams as Lead/Project Manager or Software Engineer at a start up Indy Game company. I started as a programmer in C++ and Torquescript. It was then quickly discovered I had a talent for talking to people and producing games, perhaps due to an unnatural love for them. Due to privacy reasons all I can say is that I'm programming for a TGE game and leading two iTorque projects. There is also one non-Torque related game in the works, but that doesn't apply as much to this particular thread.
I really love doing what I am doing right now, but sadly if I do not get a paying job I'll have to ditch some of my duties for a boring but more lucrative Software Engineering position. With that in mind this thread is to offer my services as a Software Engineer to any paying positions studios may have available. My resume is linked on my portfolio/blog at the end of this post, but for the curious I have extensive experience in the following tasks: Technical writing, QA/Software Testing, implementing in Torquescript(Advanced), implementing in C++ (Beginner-Intermediate), Writing(Fiction/Editing).
That aside, there is a slim chance I'll volunteer for your team for Royalties after release like most studios dream of. But for that to happen your game has to be some kind of incredible epic that I cannot turn away. A game that I can point to my children and say "I helped make that" and they'd be impressed. Of course if your game is that good, you probably don't need anybody like me, but who knows.
Thank you all for your time, below is a link to my blog which serves as portfolio that contains my resume, a large writing sample, and a code sample from my Senior Project.
For privacy and security purposes the code is not complete and is missing several key, but inconspicuous lines.
I am a recent graduate in Computer Science from Cal Poly San Luis Obispo and I've wanted nothing more since I was about ten years old then to make video games. I never became an accomplished artist or musician, so instead I became a Computer Scientist and a writer/producer.
I am currently working with several teams as Lead/Project Manager or Software Engineer at a start up Indy Game company. I started as a programmer in C++ and Torquescript. It was then quickly discovered I had a talent for talking to people and producing games, perhaps due to an unnatural love for them. Due to privacy reasons all I can say is that I'm programming for a TGE game and leading two iTorque projects. There is also one non-Torque related game in the works, but that doesn't apply as much to this particular thread.
I really love doing what I am doing right now, but sadly if I do not get a paying job I'll have to ditch some of my duties for a boring but more lucrative Software Engineering position. With that in mind this thread is to offer my services as a Software Engineer to any paying positions studios may have available. My resume is linked on my portfolio/blog at the end of this post, but for the curious I have extensive experience in the following tasks: Technical writing, QA/Software Testing, implementing in Torquescript(Advanced), implementing in C++ (Beginner-Intermediate), Writing(Fiction/Editing).
That aside, there is a slim chance I'll volunteer for your team for Royalties after release like most studios dream of. But for that to happen your game has to be some kind of incredible epic that I cannot turn away. A game that I can point to my children and say "I helped make that" and they'd be impressed. Of course if your game is that good, you probably don't need anybody like me, but who knows.
Thank you all for your time, below is a link to my blog which serves as portfolio that contains my resume, a large writing sample, and a code sample from my Senior Project.
For privacy and security purposes the code is not complete and is missing several key, but inconspicuous lines.
About the author
I'm a game developer
#2
07/23/2009 (8:55 am)
I'm a sucker for RPG's. The very best computer ones such as Baldur's Gate, Planescape: Torment, Icewind Dale. Basically everything with the Infinity Engine.
Fernando Hurtado Jr