Game Development Community

script and code

by Andy Simon · in Torque 3D Professional · 07/05/2009 (5:08 pm) · 3 replies

Hey everyone,

So I'm trying to learn how Torque 3D works. I've looked around in the scripts and discovered how the GUIs launch games and other things. However, doing it this way takes WAY too long (time is money).

1. Does anyone know where there is more documentation on the code and scripts (API docs, UML, anything??)
2. How much the scripting API changed from TGEA?
3. I need documentation on shaders/materials and have these scripts changed huge amounts from TGEA?(Its really important for my project to have at least working cube maps, I couldn't get mine to blend with the Diffuse map so maybe its just incomplete setup on my part)

Its not that I know at all TGEA, I'm just trying to figure out if any docs for TGEA are still relevant at all for T3D (maybe I would buy any books for TGEA). I did find some things on the TDN wiki, but not enough.

Anyways, thanks for any help. Once I get cubemaps and my materials working the way I want them I might be able to post some screenshots if our project leader OKs it. (non-game project BTW)

#1
07/05/2009 (6:38 pm)
Did you read the on-line docs that Mike Perry is creating. They are not done yet as this is a Beta not a finished product. In this forum that you posted in there is a documentation feedback link. Post what you would like to see in there. Perhaps you will help us all.
#2
07/05/2009 (10:12 pm)
Quote:
1. Does anyone know where there is more documentation on the code and scripts (API docs, UML, anything??)
2. How much the scripting API changed from TGEA?
3. I need documentation on shaders/materials and have these scripts changed huge amounts from TGEA?(Its really important for my project to have at least working cube maps, I couldn't get mine to blend with the Diffuse map so maybe its just incomplete setup on my part)

1: The existing TGE/TGEa script reference documentation
2: It's the same, with maybe a little bit of "sugar" thrown in
3: Again, existing documentation, although I do believe that work is ongoing in regards to the whole cubemap issue. You'll probably have to wait for further info and docs. It's not something I've touched on myself, and I don't remember if it was resolved for Beta3. The shaders are somewhat different, but probably easier to use now.
#3
07/06/2009 (1:13 pm)
@JesseL- Yeah I just taken a look at it. Once they finish it up I think it will be very helpful. Thanks!

@Michael- Nice. It seemed that way when I made a cubemap material from a TGEA post. I'll keep looking around and I do plan on helping out a bit once I figure out whats going on. Yeah I think they said dynamic cube maps are broken. The water block reflection is nice and works great so there is progress.