[Beta 3 Bug] Material Editor and Custom Materials
by Gary Hoffmann · in Torque 3D Professional · 07/02/2009 (7:22 am) · 3 replies
While in the material editor, when I accidently (I say accidently since I know the material editor isn’t designed to edit custom materials) click an object using a custom material, T3D will freeze for about 30 seconds before finally becoming responsive again.
The problem is that sometimes I have objects with materials I want to edit sitting in front of or near objects that are using custom materials. If I’m just slightly off in clicking (or hit a bounding box edge of an object), each time I have to wait 30 seconds while the material editor tries to figure out what is going on.
I think the editor needs to handle this special case so it can at least respond in a reasonable amount of time.
The problem is that sometimes I have objects with materials I want to edit sitting in front of or near objects that are using custom materials. If I’m just slightly off in clicking (or hit a bounding box edge of an object), each time I have to wait 30 seconds while the material editor tries to figure out what is going on.
I think the editor needs to handle this special case so it can at least respond in a reasonable amount of time.
#2
I think the plan is that in the next beta release we'll filter out the CustomMaterials which are not ment to appear in the Material listings via a special flag.
07/02/2009 (11:31 am)
The first issue is that almost all the CustomMaterials are specialized and not ment for general use on arbitrary geometry.I think the plan is that in the next beta release we'll filter out the CustomMaterials which are not ment to appear in the Material listings via a special flag.
#3
07/02/2009 (11:44 am)
Right. I'm not trying to imply that the material editor needs to work with custom materials, just that Torque 3D shouldn't become non-responsive for 30 seconds when I accidently select a mesh that uses one.
Torque 3D Owner Steven Garcia
Logged as as Threed-555