Game Development Community

[Beta 3 Bug] Material Editor and Custom Materials

by Gary Hoffmann · in Torque 3D Professional · 07/02/2009 (7:22 am) · 3 replies

While in the material editor, when I accidently (I say accidently since I know the material editor isn’t designed to edit custom materials) click an object using a custom material, T3D will freeze for about 30 seconds before finally becoming responsive again.

The problem is that sometimes I have objects with materials I want to edit sitting in front of or near objects that are using custom materials. If I’m just slightly off in clicking (or hit a bounding box edge of an object), each time I have to wait 30 seconds while the material editor tries to figure out what is going on.

I think the editor needs to handle this special case so it can at least respond in a reasonable amount of time.

#1
07/02/2009 (9:25 am)
Your right on in the fact that it wasn't designed to support custom materials. I'll check out this case; see whats going on.

Logged as as Threed-555
#2
07/02/2009 (11:31 am)
The first issue is that almost all the CustomMaterials are specialized and not ment for general use on arbitrary geometry.

I think the plan is that in the next beta release we'll filter out the CustomMaterials which are not ment to appear in the Material listings via a special flag.
#3
07/02/2009 (11:44 am)
Right. I'm not trying to imply that the material editor needs to work with custom materials, just that Torque 3D shouldn't become non-responsive for 30 seconds when I accidently select a mesh that uses one.