The Complete Guide to Torque X?
by Kyle Keene · in Torque X 2D · 06/30/2009 (2:11 pm) · 3 replies
I saw this book here on Garage Games and was wondering if it would be worth it to buy. I've heard very good things about it, but I'm concerned about one thing. Correct me if I'm wrong, but the book goes over only Torque X 2.0 and XNA 2.0. I have XNA 3.0. I dunno about Torque X 2D though; my version says 2.0 but I bought and downloaded 3.0.
Anyway, I was simply wondering if this book would still be useful even if I have the newer version of XNA.
Anyway, I was simply wondering if this book would still be useful even if I have the newer version of XNA.
#2
06/30/2009 (2:34 pm)
Cool. Then this book sounds like what I need. Thanks for the answer.
#3
There still isn't a lot of great detail on everything that the engine can do and what some of the settings are in the Builders, but it is a good start.
06/30/2009 (5:09 pm)
I just got the book. I would say that it is worth it because there are some good code examples in the book on how to do some common things that are kind of hard to find in existing samples and documentation.There still isn't a lot of great detail on everything that the engine can do and what some of the settings are in the Builders, but it is a good start.
Torque 3D Owner Kenneth Holst
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John Kanalakis, the books author, is pretty prominent in the forums, and will likely come by and chat a bit about the book.