Game Development Community

Even more tutorials for pureLIGHT

by David Chan · in Torque 3D Professional · 06/30/2009 (1:01 pm) · 2 replies

We have posted 4 more tutorials discussing some of the more advanced features in pureLIGHT and how to make best use of them. This particular tutorial is divided up into 4 easy to swallow parts. It covers exporting different types of geometry, changing geometry types, changing lightmap resolution and light settings as well as different baking options for tests and final quality. Any feedback is appreciated and as usual if anyone has any questions don't be afraid to contact me.

About the author

Got my start at BioWare in 1999. First project was MDK2 and last project was Mass Effect. Since then I've worked on indie titles and other games like Prey and Splinter Cell. Got my start at pureLIGHT late last year as the Product Manager.