Game Development Community

GUI vs Level

by Zilla · in iTorque 2D · 06/30/2009 (12:09 pm) · 1 replies

For my app I need a menu with bitmap buttons in the style of the "Main Menu With Bitmap Images" tutorial:
tdn.garagegames.com/wiki/TGB/MiniTuturials/GUIMainMenuBitmap

Now I have a (maybe-silly-beginner's) question: Will it make a difference (concerning memory management and iphone specific performance) if I create this menu as a GUI (with Canvas.pushDialog(%this); etc.)
or just as a level that will be (un-)loaded with e.g. sceneWindow2D.schedule(20,"loadLevel", "game/data/levels/menu.t2d"); ?

#1
07/01/2009 (5:02 am)
I just found another new thread in the TGB forums that discusses this issue:
www.garagegames.com/community/forums/viewthread/95949

I assume that these conclusions are also true for an iphone game.