GUI vs Level
by Zilla · in iTorque 2D · 06/30/2009 (12:09 pm) · 1 replies
For my app I need a menu with bitmap buttons in the style of the "Main Menu With Bitmap Images" tutorial:
tdn.garagegames.com/wiki/TGB/MiniTuturials/GUIMainMenuBitmap
Now I have a (maybe-silly-beginner's) question: Will it make a difference (concerning memory management and iphone specific performance) if I create this menu as a GUI (with Canvas.pushDialog(%this); etc.)
or just as a level that will be (un-)loaded with e.g. sceneWindow2D.schedule(20,"loadLevel", "game/data/levels/menu.t2d"); ?
tdn.garagegames.com/wiki/TGB/MiniTuturials/GUIMainMenuBitmap
Now I have a (maybe-silly-beginner's) question: Will it make a difference (concerning memory management and iphone specific performance) if I create this menu as a GUI (with Canvas.pushDialog(%this); etc.)
or just as a level that will be (un-)loaded with e.g. sceneWindow2D.schedule(20,"loadLevel", "game/data/levels/menu.t2d"); ?
Torque Owner Zilla
www.garagegames.com/community/forums/viewthread/95949
I assume that these conclusions are also true for an iphone game.